One prompt in, and the rest follows: a character with its 3D model, its spells and its lore — meant to be yours and to follow you from one game to the next.
I wanted to imagine a game where the spells you use are invented on the fly.
ECS architecture) for reproducibility — designed "spells AI-first", so the AI can step in without breaking balance.pipeline per artefact, each with its own prompt) that actually comes from an earlier project I ended up abandoning; I reused it here for the character, the spells and the visuals.